Viebah's Normal 1.2.0



Major New Features
-
Brand-new multi-stage upscale system for a cleaner, sharper, more professional result
-
Improved automatic smoothing (cleaner textures without sacrificing detail)
-
Reworked anisotropic filtering to reduce artifacts
-
Better generation across all map types (normal, roughness, AO, displacement, etc.)
-
Overall visual quality significantly enhanced (less noise, smoother transitions
Technical Improvements
-
Cleaner PSX/retro effects with improved dithering and more stable colors
-
Fixed and smoother UI scrolling
-
Theme system overhaul + new themes (Lofi, Sunset, Arctic)
-
Cleaner, more stable internal architecture
Bug Fixes
-
Anisotropy finally works as intended
-
Automatic smoothing values now behave consistently
-
Various generation bugs fixed (indentation issues, missing parameter handling)
-
Jumping/“snappy” scroll behavior corrected
-
Theme compilation issues resolved
-
Removed accidental double retro dithering
Linux Support
-
Linux installation script
-
Arch Linux package (AUR-ready)
-
Desktop integration + app icon
(May arrive one or two or three days after this post)
Image Quality Enhancements
-
Cleaner maps overall (specular, roughness, AO…)
-
Better preservation of fine details
-
Softer filtering without that “plastic” look
-
Improved lighting handling and transition rendering
Files
Get Viebah's Normal
Viebah's Normal
Convert base color maps to normals, with extra Retro filters and Textures tools.
More posts
- Viebah's Normal 1.1.05 days ago

Leave a comment
Log in with itch.io to leave a comment.